ggml text generation conversational

(Not to be confused with Pygmalion 13B and Pygmalion 2 13B.)

Pygmalion 1.3B GGML

This repository contains quantized conversions of the Pygmalion 1.3B checkpoint.

For use with frontends that support GGML quantized GPT-NeoX models, such as KoboldCpp and Oobabooga (with the CTransformers loader).

Last updated on 2023-09-23.

Model Startup RAM usage (KoboldCpp) Startup RAM usage (Oobabooga)
pygmalion-1.3b.q4_0.bin 1.0 GiB 1.3 GiB
pygmalion-1.3b.q4_1.bin 1.1 GiB 1.4 GiB
pygmalion-1.3b.q5_0.bin 1.2 GiB 1.5 GiB
pygmalion-1.3b.q5_1.bin 1.3 GiB 1.6 GiB
pygmalion-1.3b.q8_0.bin 1.7 GiB 2.0 GiB
pygmalion-1.3b.f16.bin 2.9 GiB 3.2 GiB

Recommended settings:

Pygmalion 1.3B is a limited model, left in the dust by the Pygmalion project's advancements since then. Which is a shame, as it remains one of the few conversational models available for systems with less than 2GB RAM, at least before we get TinyLLaMA and quantized Phi-1.5.

Here are some tips to get the best results you can out of this model:

Notes:

Below is the original model card for Pygmalion 1.3B.


Pygmalion 1.3B

Model description

Pymalion 1.3B is a proof-of-concept dialogue model based on EleutherAI's pythia-1.3b-deduped.

Warning: This model is NOT suitable for use by minors. It will output X-rated content under certain circumstances.

Training data

The fine-tuning dataset consisted of 56MB of dialogue data gathered from multiple sources, which includes both real and partially machine-generated conversations.

Training procedure

Fine-tuning was done using ColossalAI (specifically, with a slightly modified version of their OPT fine-tune example) for around 11.4 million tokens over 5440 steps on a single 24GB GPU. The run took just under 21 hours.

Intended use

The easy way

We provide a notebook with a Gradio UI for playing around with the model without having to manually format inputs. This notebook can be found here.

The manual way

The model can be used as a regular text generation model, but it'll perform best if the input prompt adheres to the following format:

[CHARACTER]'s Persona: [A few sentences about the character you want the model to play]

[DIALOGUE HISTORY]
You: [Your input message here]
[CHARACTER]:

Where [CHARACTER] is, as you can probably guess, the name of the character you want the model to portray, and [DIALOGUE HISTORY] is chat history so the model can have some conversational context to draw from. Ideally it'll be pairs of messages like:

[CHARACTER]: [some dialogue here]
You: [your response to the dialogue above]

Apart from chat history, you can also just add example conversations in [DIALOGUE HISTORY] to show how the character should speak - ideally at the beginning, so it doesn't get confused as to what's conversation history vs. character definition.

Known issues