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<div align="center"> <font size="12"><span style="color:Red">B</span>A<span style="color:Blue">M</span><span style="color:Yellow">!</span></font><br> <font size="6"><span style="font-family:Comic Sans MS"><b>(Boomer Art Model)</span></b></font> </div>

<img src="https://huggingface.co/Schisim/Boomer_Art_Model-SDXL/resolve/main/img/BAM_Grid.jpg" width=2048/>


1970s - 1990s Fantasy / Sci-fi illustrations for SDXL.


Features

  1. High-resolution images: Trained on 1024x1024 images (default for XL).
  2. Various art-styles: Multiple artists/illustrators from the 1970s - 1990s. <i>A list of artists tags can be found bellow.</i>
  3. Easy to prompt: Stylization of simple prompts can be achieved with as little as one special token (trigger) appended to the end of your prompt.
  4. True to source: Special attention was payed to insure that the artstyle(s) being generated are as close to the individuals artstyle as possible.
  5. Flexible: Can be easily merged with other SDXL checkpoints / LoRAs for more expansive generations.
  6. Full parameter fine-tune: This is a full parameter fine-tune of the original SDXL base 1.0 model. Both the U-Net and both text-encoders were tuned during training.

<b>General Information</b>:


Usage

<b>Special Tokens</b>:

<b>Artist Tags</b>: Appending these tags to the end of your prompt will guide the model to generate an output in the style of the artist that's being tagged.

<i>A wildcard can be found in the 'files'.</i>

<b>Random Style Generation (RSG) Token</b>: The following token (trigger) is a made-up artist that generates an image in the style of a random artist. <i>It's not perfect but can yield interesting results.</i>


Limitations

BAM! inherits some (not all) of the limitations from the original SDXL v1.0 model.<br> <b>BIAS</b>: This model is bias towards paintings, drawings, and illustrations from the 1970s - 1980s.


<i>Future updates are already in the works to bring SDXL up to — and beyond SD1.5 standards. If you want to contribute, DM me at the discord thread linked above. My goal is to create fine-tunes on unique styles or concepts SDXL struggles with, expanding the pool of models for merging.</i>